Release Notes for Update 1 for RTX64 3.0
Key Features
SDK
- Added set/get IP_DONTFRAGMENT socket option available to UDP and ICMP protocols. (5305)
Issues Resolved
Subsystem
- Resolved an issue where the loader did not receive Stack symbols unless a Stack API was called. (5352)
RT-TCP/IP Stack and Drivers
- Resolved an issue where the RTX64 Rt10GB driver did not report link speed or duplex correctly when RtndRequest is called. (5413)
- Resolved an issue where the Real-Time Network function RtnEnumPciCards failed to find PCIe devices. (5406)
- Resolved an issue where the RT-TCP/IP Stack sent out a fragmented IP packet with the wrong length in the UDP header when sendto or send was called on a UDP socket with data length larger than 65527 bytes (the maximum allowed data payload over UDP). (5400)
- Resolved an issue where the RT-TCP/IP Stack would hang when the select function was called as select(0, NULL, NULL, NULL, NULL). (4373)
SDK
- Resolved an issue where the Winsock API function select did not behave the same in the RTX64 environment as it does in the Windows environment. (3844)
Notes
General
- Once this update is installed, it can only be removed by uninstalling RTX64 3.0.
Known Issues
Tools and Utilities
- There is a known issue with port IO and with running SRTM with the default options, which includes the /s option (turn on sound), which will cause the system to hang.